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Xsi modtools translation
Xsi modtools translation






xsi modtools translation
  1. #Xsi modtools translation how to
  2. #Xsi modtools translation mod
  3. #Xsi modtools translation code
  4. #Xsi modtools translation free

See the "Poses" section below for guidance. Next, you need to decide on the pose in which your character will be exported.

xsi modtools translation

Let's use Konoko in her police uniform you can see from the table that this is ONCCk3 and that it's found in level2_Final. For Konoko, we don't even need to open Oni to find the name of an ONCC because we have this handy table. In this example, we'll export one of Konoko's models. The number is unimportant, but write down the string, because that is the class name which provides the basis for the names of the ONCC and TRBS. You should see the message "character class number string". Once Dev Mode is on, press F8 until you reach the desired character.

#Xsi modtools translation code

You can accomplish this by going into Oni, loading the level in which the desired character appears, and then enabling the shapeshifter cheat - but you have to do this by turning on Developer Mode, not by entering the "shapeshifter" cheat code, because the regular cheat code does not display the console output that you need.

#Xsi modtools translation how to

The instructions below assume that you want the textured model, and thus illustrate how to export the ONCC.įirst, you need to find the class name for the character you want to export. Thus, if you want to use the textures while editing the model, convert the ONCC, not the TRBS, into Collada. Though all the 3D data is in the TRBS, the textures are listed in the TRMA file, which is only visible from the ONCC, not the TRBS. Blender has a rather complete set of import/export scripts, and in many cases it will do the job as a last resort.īasic importing and exporting Exporting from Oni to Collada Supports a lot of formats including Collada, but not flawlessly. MeshLab is a recent converter and editor, apparently more focused on 3D scanning and printing.

#Xsi modtools translation free

The free version is still available, and is very useful, although it does not support Collada. Blender is more flexible because of its free-for-all scripting API, and a nice touch is that it supports radiosity, i.e., emissive materials - and that's exactly how Oni's lighting was done initially (see OBLS).Ĭheck out Autodesk FBX Tools (primarily the FBX converter) if your tool can reliably import/export FBX but has trouble with Collada.Ī convenient little program, which used to be free (nagware) before turning into Deep Exploration. XSI is closed source and can only lightmap one mesh at a time with one lightmap texture per mesh. I am using only XSI when working with characters."īlender rocks when it comes to lightmapping levels, though. The general workaround is to use skeletons, rather than a bunch or meshes parented to each other. This means that the center does not really define a local frame of reference at all. Also, IIRC, in Blender objects have 'centers', but those centers are points, with no information on rotation. Note from geyser: "AFAIK, there is not much control over local translation and rotation (i.e., relative to the parent), as opposed to global translation and rotation (in world space). The latest versions of ModTool can no longer export OBJ.īlender is mostly OK, but it is not as flexible as ModTool when it comes to manipulating objects in different frames of reference. More or less free equivalents thereof probably exist on the Mac platform. It has very detailed documentation, and is very versatile, whether working with characters or levels.

#Xsi modtools translation mod

There are GUI wrappers for OniSplit that cover most of its functions (see Vago (tool), but modders sometimes have to call it from the command line (or use the direct command line input feature in a GUI) to take full advantage of OniSplit's abilities.Ī powerful free tool available on Windows only is (formerly "XSI") Mod Tool. This is the program that we use to get models into and out of Oni.








Xsi modtools translation